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1. Make Faction Weapons Useful - in Player Features and Ideas Discussion [original thread]
Let me add my 0,02 ISK 0,01-> To me what its really wrong with the balance of modules its the fact that meta 5 its always much more skill intensive than any other option while, in most cases, it don't give any particular advantage over anythin...
- by Pan Dora - at 2013.06.19 02:53:00
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2. Changing WAR mechanics. - in Player Features and Ideas Discussion [original thread]
If the defender can't protect themselves they don't deserve a easy way out, they deserve Die In A Fire (in game of course). While we are at this: http://en.wikipedia.org/wiki/Asymmetric_warfare Your idea just kill the possibility of a poorer e...
- by Pan Dora - at 2013.06.04 02:47:00
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3. torpedo buff? - in Player Features and Ideas Discussion [original thread]
Khan Farshatok wrote: yeah lets buff torpedos, i want my bomber to do 1000 dps instead of 650. WOOT........ -10 vote, why cant people think long and hard before complaining about something.... confirmed: no change to torpedoes can be couple...
- by Pan Dora - at 2013.05.25 12:51:00
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4. Non-Consensual Mining Module - in Player Features and Ideas Discussion [original thread]
Rayzilla Zaraki wrote: That fancy Marauder you trained for over months has now become a heavily armored mining machine. All those expensive tech 2 modules and weapons can now cut through asteroids like butter or suck gas clouds better than that...
- by Pan Dora - at 2013.05.17 21:59:00
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5. Invulnerable to war - in Player Features and Ideas Discussion [original thread]
StoneCold wrote: ... as far as i got EvE none should be invulnerable to anything. NERF STATIONS!!!! NERF LOGOUT!!!! ADD PLAYER PERMADEATH
- by Pan Dora - at 2013.05.16 19:51:00
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6. EWAR Burst [Module] that increases align time by 1.5 seconds in an AOE - in Player Features and Ideas Discussion [original thread]
Infinion wrote: Able to use in high sec without concord or sentry aggro, but initiates suspect timer Aggressive module, should trigger CONCORD. Align time (or time to warp, for the matter) varies with the situation, your module probably wou...
- by Pan Dora - at 2013.05.15 21:25:00
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7. Ship Spinning and Dust - in Player Features and Ideas Discussion [original thread]
So if I forget punisher for a couple of weeks when I come back I have a rifter?
- by Pan Dora - at 2013.05.14 11:03:00
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8. Suggestion for Codebreakers - in Player Features and Ideas Discussion [original thread]
Marus Orochi wrote: In terms of the eve backstory. you are talking about Super-intelligent Immortal beings who control Spaceships throughout their entire life with their mind. I would certainly hope they would be intimately involved enough with...
- by Pan Dora - at 2013.05.14 02:27:00
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9. cloaky campers - in Player Features and Ideas Discussion [original thread]
try this
- by Pan Dora - at 2013.05.13 01:26:00
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10. Drake power adjustment - in Player Features and Ideas Discussion [original thread]
Go to M&C or S&M and tell how good are those fit. Maybe they give you some pointers about ship fitting.
- by Pan Dora - at 2013.05.13 01:02:00
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11. Clicky mining - in Player Features and Ideas Discussion [original thread]
Dori Tos wrote: Danika Princip wrote: It would make it annoying for players and actually ENCOURAGE botting, so, no. How would it make it annoying? There is (not a few) people that enjoy mining being not much interactive. They find it...
- by Pan Dora - at 2013.05.09 22:36:00
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12. Proposed idea for change to ECM - in Player Features and Ideas Discussion [original thread]
And what about every other module that the actual ECM disable? Also, read signature.
- by Pan Dora - at 2013.05.02 00:47:00
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13. Make Locked Ship Portraits Dynamic/Live - in Player Features and Ideas Discussion [original thread]
+1
- by Pan Dora - at 2013.04.30 16:02:00
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14. Prerequisites - in Player Features and Ideas Discussion [original thread]
You mean: "rather than using EVEMON" ?
- by Pan Dora - at 2013.04.27 15:42:00
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15. Survey Scanner II - Change survey scan range to 35km - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: It is still not needed, especially with OGB being removed eventually. The Rorqual pilot should be running the scanner and putting tags on the rocks to show what ones to mine first and notifying on the coms when a rock...
- by Pan Dora - at 2013.04.27 15:38:00
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16. Torpedos being fixed anytime? - in Player Features and Ideas Discussion [original thread]
Ines Tegator wrote: Smart bombs require pilot skill and ship fitting investment, making them balanced. So do TD's. So do neuts and cap boosters. This is how ship fitting is done. In the same way whatever weapon system the pilot chose to use...
- by Pan Dora - at 2013.04.25 22:09:00
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17. Torpedos being fixed anytime? - in Player Features and Ideas Discussion [original thread]
Ines Tegator wrote: Pan Dora wrote: I really want to use these missiles of you. Mine can be 100% countered by smartbombs and defender missiles, they perfectly miss in those cases, they perfect miss when outrun, they perfect miss when there ...
- by Pan Dora - at 2013.04.25 20:04:00
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18. Haulers - Rebalancing ships that don't shoot - or do so badly - in Player Features and Ideas Discussion [original thread]
If CCP really want to balance haulers they need to get rid of cargo expansion modules.
- by Pan Dora - at 2013.04.24 03:22:00
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19. Torpedos being fixed anytime? - in Player Features and Ideas Discussion [original thread]
When comparing gun range vs missile ranges one need to consider that guns have a effective range greater than [optimal] and missiles have a effective range lower than [missile speed]x[flight time]. Also that guns trade damage for range with t...
- by Pan Dora - at 2013.04.24 02:32:00
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20. Torpedos being fixed anytime? - in Player Features and Ideas Discussion [original thread]
Ines Tegator wrote: Guns can track perfectly at extreme range, or against unmoving targets. They never have 100% damage selection, are buffed by local mods (TE's and TC's), benefit moderately from tackle, and can be countered by good piloting....
- by Pan Dora - at 2013.04.24 01:57:00
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